Syria strike BACKLASH: China CONDEMNS attack &faces calls to ‘stand firmly with Russia’ – DAILY NEWS | WARFAREWEB.COM

Syria strike BACKLASH: China CONDEMNS attack and faces calls to ‘stand firmly with Russia’ CHINA has scolded the US, Britain and France for bombing Syrian President Assad’s chemical weapons bases and has faced calls to consider a military response. Original content: ———-============———- Thanks For Watching Please Subscribe &…



Syria strike BACKLASH: China CONDEMNS attack &faces calls to ‘stand firmly with Russia’ – DAILY NEWS | WARFAREWEB.COM

Artificial Intelligence can help eliminate cast system, inequalities: Ambedkar followers ​

WASHINGTON: Firmly believing that artificial intelligence can help end social evils … month with the theme “Artificial Intelligence for Humanity”. The anniversary … be attended by representatives and artificial intelligence (AI) experts from companies like … VISIT THE SOURCE ARTICLE Author:


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News: Destiny 2’s Crimson Days event is almost here and offers plenty of new goodies

Bungie wants to make sure you have your arse firmly planted on your seat this Valentine’s Day, with Destiny 2 seeing the return of the mushy Crimson Days event. Fortunately, there’s just enough time to get your excuses ready for your other half, unless her or she just so happens to love shooting aliens in the face on the most romantic day of the year. Kicking off on February 13…


On-Premises or Cloud Video Conferencing? How About Both? | NETWORKFIGHTS.COM

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Traditionally, the video conferencing market has been very firmly divided into premises-based products and cloud-based products. Premises-based products still dominate, though there is significant growth in cloud-based solutions. With premises products, IT departments deploy servers that they own and operate. Those servers provide the bridging, mixing, and switching functions for voice, video, and content share that make the meeting happen. With cloud-based solutions, a similar server exists – but – it’s in the cloud, of course, and it’s owned and operated by the SaaS vendor.

Premises-based solutions have many advantages. By far the most important one is quality. Video conferencing is often done using dedicated video conferencing endpoints – such as our MX, SX, DX, and Cisco Spark Room Kit series. These endpoints feature large screens and high-quality cameras. Users expect fantastic quality – high definition, low latency, high frame rate, and error-free video. Delivering that quality requires a great endpoint, but also a great network. By deploying the servers on premises, IT teams can tightly manage the available bandwidth and quality of service to deliver the experience their users expect.

However, on-premises video also comes with drawbacks. IT has to deploy and operate these servers. The servers must be regionally deployed. Enough capacity must be rolled out to handle peak load. And sometimes demand can be unexpectedly high, causing users to have no access during these peak times. Users in remote geographies may suffer because the video servers are deployed in campus locations far away. All these issues are handily solved by cloud-based solutions – like Cisco Spark and WebEx CMR meetings. Of course, once the cloud is involved, it means the public Internet — and that means all bets are off regarding quality. It also means bandwidth consumption to send all the video to the cloud and back.

Rethinking the Architecture of Video Conferencing

At Cisco, we realized that we needed to dramatically change things. We needed to literally rethink the very architecture of video conferencing. We needed to build a solution that brings the benefits of premises-based video – that amazing quality – while also bringing the benefits of cloud, without dramatically increasing bandwidth usage. We also needed to bring together the traditionally disparate technologies for video conferencing, web conferencing, and audio conferencing, so that users just join meetings and that’s it.

cisco spark hybrid media services

And rethink it we did. Last year, we launched the first phase of Cisco Spark Hybrid Media Service. This groundbreaking technology allows customers of Cisco Spark to deploy a server on premises – called a media node. This server would register itself to our cloud and make itself available as a conferencing resource. Users would join Cisco Spark meetings as they normally do, but if they happened to be on campus, they’d use the on-premises node.

hybrd media overflow

If there was no available media node, or it was out of capacity, the meeting would use the closest node in our global data centers. This solution provides the quality and reliability of premises video, but the ease of management, infinite scale, and geographic reach of our cloud to fill the gaps of the on-premises media node deployment.

Our hybrid media solution worked for Cisco Spark space meetings. Users needed to join them from one of the Cisco Spark applications, or from one a Cisco Spark registered video endpoints. That was a great start, but we knew it was just the beginning. It had two big limitations that we then worked to address. The first was that it only worked for Cisco Spark meetings – not WebEx meetings. And second, it only worked from Cisco-made cloud-registered video endpoints. It didn’t work with any of the existing installed base of mostly SIP-based video systems that we, and our competitors, have been shipping for years and years. This made it a great start but limited its applicability.

Reinventing the Video Conferencing Market

I’m pleased to announce that we’ve overcome these limitations. Available today, our next generation of hybrid media service now works for WebEx CMR meetings (assuming customers are on the latest, greatest WebEx release). In addition, it allows any SIP-compliant video endpoint registered to our call control solutions (UC Manager or VCS) or even a competitor’s, to join those WebEx CMR or Spark meetings — and when they do, utilize the hybrid media node for the meeting.

This dramatically expands the scope of applicability for hybrid media and turns the solution from something kind of neat to something that can be deployed, at scale, as a complete video and web conferencing solution for an enterprise. All your existing SIP-based video endpoints can join these meetings, and it works with the meeting solution already deployed in most enterprises – WebEx.

We’ve torn down the silos between traditional premises and cloud products, and invented an entirely new category of meeting product.

With this new release of Cisco Spark Hybrid Media Services, the video conferencing market is truly reinvented. We’ve torn down the silos between traditional premises and cloud products, and invented an entirely new category of meeting product.

For existing WebEx customers, this solution means you can dramatically improve the quality of the meeting experience for users joining from video endpoints — and reduce bandwidth costs when they do. For existing video customers, it provides a great way to expand video usage using the scale of the Cisco cloud, and through Cisco Spark, provide a great way for users to join meetings anywhere.

Of course, Cisco partners benefit as well with a great reason to bring video and Cisco Spark to existing WebEx customers and bring WebEx and Cisco Spark to existing video customers, as well as a great incentive to expand usage across all of them.

And of course, we’re not done revolutionizing the meetings experience – there is a lot more magic yet to come.

Explore more about Cisco Spark Hybrid Media Services.


Author: Jonathan Rosenberg
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Alice’s games of the year 2017 – | VIDEOGAME.GUIDE

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I’m firmly of the opinion that video games just keep getting better, and 2017 was definitely a data point in my favour. There were so many good games out over the last 12 months. Assassin’s Creed: Origins, which rehabilitated one of my favourite game series; Torment: Tides of Numenera, giving me a dose of the text-heavy RPGs that I loved as a kid; amazing indie efforts like Tacoma, The Sexy Brutale and Antihero. Even now, at the end of the year, more beautiful things are emerging into the cold. Gorogoa only came out a few weeks ago. It’s too much. It’s almost a sin to try and trim them all down to just a few of my favourites – and yet I must. Here are five games that I’m holding close to my heart this year. 

Little Nightmares

little nightmares launch screens

Little Nightmares is principally a platformer with some puzzles, and yet is also one of the most frightening horror games I’ve ever played. Horror games like Outlast are alright: they make you go ‘Ah!’ because you turn a corner and there’s a big demon with an axe, or something, but when you turn Outlast off you stop being frightened. Jump scares are cool but they dissolve quickly, like candy floss washed in a puddle by a raccoon. Little Nightmares had me unsettled long after completion, in a way that made me want to turn all the lights on. It’s like when you played hide and seek and hid in the wardrobe upstairs, sitting on top of your parents shoes, and then you suddenly realised that although you were playing a game the wardrobe was in fact quite dark and scary and maybe there was something horrible lurking behind you – but was it more frightening to sit there not knowing, or to turn around and discover you were right?

As Six, a tiny girl in a yellow mac, you run through a world of frightening, monstrous grownups, where everything is too big for you. You have to climb on chairs to reach door handles. And you’re chased by these monsters, half the kind of thing cruel adults might threaten children with (stop sucking your thumb or a man will come and cut if off), and half cruel adults themselves. It’s beautiful and terrible and very, very good. 

Hellblade: Senua’s Sacrifice

Hellblade Photo Mode Screenshots

Ninja Theory’s crack at bringing back the ‘independent AAA’ game seems to have worked, as Hellblade was a success critically, and has gone into profit sooner than anticipated. Telling the story of a Celtic warrior contending with her own mental health as well as the Viking raiders who sacked her village, in Hellblade Senua travels into Hel to retrieve the soul of her lost lover Dillion. 

Fighting demons to get your boyfriend back sounds pretty standard for a game, but in Hellblade Senua is in the midst of a psychotic break triggered by finding the aftermath of the Viking raid. She is constantly accompanied by external voices, with distinct personalities, which speak to her as she goes on her journey, and no distinction is made between what is and is not reality because it is all Senua’s reality. Ninja Theory did extensive consulting with mental health professionals and people who have psychosis themselves to try and create a meaningful and empathetic representation. 

I really liked the game. I thought it was excellent in its use of sound and perspective for puzzle solving especially, and still think Senua is a wonderful character. But then I’ve never experienced psychosis myself. Hellblade has been discussed by people who have, with some finding it invalidated the experiences of people with mental illness, and others finding the opposite, or even saying it helped them connect with family or loved ones. That this discussion is even happening around a video game is pretty big news in and of itself. 

The Legend of Zelda: Breath of the Wild

Breath of the wild ruins

One of the comments on our video review for Breath of the Wild was, ‘If you liked it so much, how come you gave it a 9?’, which is obviously amazing. The game itself was amazing too, which I’d say was lucky if Nintendo’s track record with Zelda games wasn’t so consistent (because I even liked that one you didn’t like, probably). Ninty had a lot to prove with the Switch after the post-Wii slump of the Wii U, and it came out swinging with a new mainline Zelda game.

The Legend of Zelda: Breath of the Wild was hotly anticipated not just because even people with the most shrivelled, Scrooge-like hearts have a place there for Link, but also because Breath of the Wild promised to take the series in a different direction, which was all directions at once because it was a giant open world. Like the postman, it delivered. Breath of the Wild is free and open, just dumping you into a beautiful wilderness and sending you on an adventure. There are almost no map markers so you feel like the master of your own fate. Plus when you cook stuff the food does a little dance in the pan and it’s pretty great.

Injustice 2

Injustice 2 Screenshots

A few fighting games came out this year and were mostly alright, but you can only play as Wonder Woman and hit Superman using a drunk patron in a pub bar in one of them, so you figure it out. Injustice 2 is great not just because of the quality of the fighting, but because of its quality overall, especially in the motion capture of the characters. Ed Boon and the team at NetherRealm captured the feel of dozens of DC stalwarts without going too grim-dark and ruining the fun. Fundamentals like stellar combat and cool fight stages add to little details like unique fight intro dialogue for different characters. Taken all together it’s the sort of game that you want to stay home and cane for an entire weekend. 

Dishonored: Death of the Outsider

Death of the Outsider screens

Headline reads: Dishonored liker in liking Dishonored shocker. There will always be a place in my heart for Dunwall and the world of Corvo, Emily, and, in this last installment, Billie Lurk. Arkane made such a weird, lovely, horrible world of stylish murder, packed with so many grim little details that it was impossible for me to not fall in love with it. 

Death of the Outsider might not resonate as much with you if you’re not already a fan of the series, and certain areas are more melancholy to play through if you’re fresh off the back of Dishonored 2, but that doesn’t diminish how stylish a game it is. It presents the mechanics of the previous Dishonored games in a streamlined way, and then lets you loose on a small, but very dense, area to succeed in your objectives however you see fit. And this is set against the backdrop of a world moving on from it’s arcane, magical past, beset from all directions, so the title is figurative as well as literal. It’s almost sad. And it feels like the Outsider would have died anyway. It’s lovely.

 There’s also a video of me saying all of this out loud, for your convenience, and the lovely Colm Ahern has also done his own list of games that were indeed of this year. Plus, if you’re the sort of person who enjoys just one thing being top of other things, we hashed everything out in an official VideoGamer GOTY Podcast, so keep an eye out for that.

Author: Alice Bell