A late summer update with new fully procedural materials.

New substances can be fully tweakable in Substance Designer, because they are available as SBS files, not only SBSARs.Developers also have created each texture with custom parameters in order to allow users to tweak the material’s “look and feel”. Materials cover various categories: ceramic, concrete, asphalt, ground, stone, fabric, metal, fences, walls, paint, plastic and wood.

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Each material includes the following features:

  • The ability to work with multiple resolutions up to 8K

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  • The Materials are totally flexible and configurable to allow variations in its appearance (color, gloss, metallic, surface grain, etc.) but also in its structure, its assembly. Specificly, the user can control the way two surface finishes will blend and distribute on the texture, like the propagation of oxidation on a metal material or the interaction of a paint layer on a brick wall.

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  • The .SBS graph of all the materials available for download. The SBS file is the heart of every substance material with it you have direct access at how we created the texture, you can even make modifications and additions directly into it to create your own version of the material according to your needs.

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  • Materials can be used in most renderers and engines and the new integration of Substance Source directly into Unity and UE4 now it’s even simpler. Access the entire Substance Source library in the interface of your engine and tweak the texture parameters of each material within the engine.

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  • A selection of possible variations is presented with 300+ presets directly on Substance Source.
  • The editable parameters of each material are “tweakable” directly with Substance Player,

More info on Substance Blog.

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